Don't try to change the Crucible to fit your needs. Let it change you." Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults. Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same! A World of Infinite Possibilities In KeyForge, you become an Archon, one of the only native inhabitants of the Crucible. This world was built for your kind by the mischievous and enigmatic Architects, who cobbled together pieces of every planet in the galaxy, bringing with them an eclectic variety of creatures, vegetation, cultures, and technology from across the stars! Hailed by some as a god, you now seek to understand the secrets of the planet on which you live. This knowledge is held in countless hidden Vaults, which you must find and unlock using keys forged of Æmber, a precious substance that runs throughout the Crucible. To this end, you have gathered a team drawn from three of the Crucible’s seven great Houses. But you are not the only one seeking this knowledge and the power that comes with it—rival Archons across the planet all seek the same goal, and when two Archons meet at a Vault, conflict is inevitable. Chaotic Clashes When two Archons meet in combat, you must be ready to react and learn on the fly, using every tool at your disposal to counter the tricks your rival has up their sleeves. Within each House, you will find four types of cards: actions, artifacts, creatures, and upgrades, based on what these Houses brought from their homeworld or created after arriving on the Crucible. Over a series of turns, you will use these creatures and cards to collect precious Æmber, battle your opponent, and ultimately forge enough keys to unlock the Architects’ Vault! At the start of your turn, you will choose one of the three Houses within your deck and activate it. Once you have declared your active House, you may only play and use cards from that House, so be sure to choose wisely. Though you only can activate one House per turn, you're free to use those cards as you please: no cards have a cost in KeyForge, so you can use your active House to run wild, playing and using cards without limit. At the end of your turn, you will draw back up to a full hand of six cards, so it may be best to play as many cards from your hand as possible. Then again, you may want to hold your best tricks back so you can get their full impact at the opportune moment! And that's just the start of the tactical choices to make in every turn of KeyForge. When you play creatures from your hand, you must build y
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